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But you are not required to complete them, so it will all be up to you. Most of these missions can be done solo, but there are a few which in practice needs a team to complete.
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In Silan you will be guided and introduced to the game basics through a set of missions – a number of missions from a representative of each of the major groups of homins, plus also some missions from the Kami and the Karavan. It is not essential which one to choose, but if you want to focus a bit more on one area it may be a little bit easier to select the appropriate starter pack. There is one starter pack for each skill tree branch – Fight, Magic, Craft and Harvest. The last choice you have when you create a character is which starter pack you will use. For crafting the skills available will depend on the area and to not start over it is a bit better/easier to go to the area which corresponds to your homin group. While it is possible to choose any of these capitals it will not be easy for a lowbie to travel between the major areas. Nowadays I only think a bunch of them looks ugly.Ĭhoosing the origin of the character can have an impact besides the visual aspects – when leaving the newbie area one will be transported to a capital of choice for one of the major homin groups. I cannot say I have quite come to terms with the character models yet – in the beginning I thought pretty much all of them looked ugly. It is fairly similar in what is offered to the bulk of the MMOs out there. There is no restriction on when one can leave Silan though – it is possible to leave at any time.Įverything starts with the character creation as usual and there is nothing spectacular about Ryzom’s creator. Once a character leaves Silan they cannot come back. It is an isolated area, so in the beginning it is the only area a character can access. The starter area is the island Silan which is common for all homin. For someone with an exploration mindset I think it provides a great setting. There are sounds and sights which makes you wonder – “What was that? What happened there?”. The weather is also changing and there are of course shifts between day and night. Herds can move around, they can be curious and walk up to you and sniff you out, they can decide to take a rest and lie down etc. Creatures do not just walk around in one spot waiting to be killed or waiting for something to come nearby for them to attack – they actually do other stuff. The environment in Saga of Ryzom has in my mind always been one of its strong points – it feels much more alive than in most other MMOs.
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The story starts in the aftermath of a major clash with the Kitins – players are refugees trying to get a grip together and the homins are trying to rebuild their lost civilisation.
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They seems to be an insectoid race (think the movie Starship Troopers) and most certainly seem to have some hostile intent. In addition to those there is one other major force in place, which is the Kitins. Both of them are creatures/beings with much superior powers to the homin the Kami draws their magical type powers from the interaction with nature and the Karavan from superior technology usage. Life on Atys is not only goverend by the interaction with nature and the environment itself, but also what perhaps could be considered the two major spiritual factions – the Kami and the Karavan. Each group has a certain climate area which is their preference and also historically different types of activities which where their prime focus.
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They are divided into four major groups of people – the Zoraïs, Fyros, Trykers and the Matis. The playable race is the homins not suprisingly human-looking. The location is the planet Atys, a world with in many ways is perceived to be alive – it is in constant change and the creature inahbiting the planet do live with these changes. The setting certainly have a bit of both and there are certainly intriguing elements. The game is labeled as a Science Fantasy game – a mix of Science Fiction and Fantasy. Silan is the first area to visit in Saga of Ryzom